Cojones
TL;DW: New kind of distorty.
We’ll take a break from the Big Important Stuff to play with a weird experiment. This one’s easy to hear and difficult to understand!
Cojones is one of the promised releases from back when I started all this. What’s interesting is, Cojones is also the seeds of Dither Me Timbers and StudioTan. That’s because it does a similar thing: it tracks the trajectory of the waveform (over five instead of three samples) and either heightens or minimizes any disparities it finds. It’s called Cojones, because I thought it highlighted that sort of quality in voices and guitars, though it’s easy to just make it be distorty and strange.
You’ll find that boosting Cojones can give a peculiar sort of midrangey sonority. I’m not going to say it’s GOOD sounding, but it is at least distinctive. There’s also a ‘breathy’ which is more three-sample stuff like Dither Me Timbers and StudioTan, and a ‘body’ control that can beef up or cut bass and low mids.
Pretty much play with it and if you hate it, throw it away and curse its name and mine. It’s all the rage! :D seriously, if you’re the sort to like this, you know who you are. If you’ve been putting Dither Me Timbers or StudioTan in places that aren’t the output dither, you need to try this instead as you’ll get a lot more out of it. And if its seasoning seems way too spicy and always produces trebly grit, try very slight amounts of its mojo, as this is one that’s set up so you can apply too much.
After all, what good is an ugly new distorty if you can’t overuse it and make unpleasant yet unrecognizable noises? :)
Patreon brought you this silliness, but over the next month I’ll be bringing you some fantastic-sounding plugins that make the most of everything I’ve learned and everything new and controversial about the Airwindows sound. Stay tuned, and I hope Cojones amuses you. It’s different, let’s just say that :)
Cojones it is a great kind of enhancer for vocals and solo instruments, if used in small amounts – say using it as a “subtle” spice. Thanks,Chris!
…very quickly started playing with this reckless and I’m getting high levels of quality,for me, having cojones is so good especially for high quality Highs frequency sounds. and more, this is a BIG ONE!. Thank you very much!
Breathy 2;Cojones 2;Body 0.0;Output 1;Dry/Wet 1
…this time to leave here a more concrete idea to experiment with the low frequencies now also in an irregular drum cell and closed cymbal, for which I should add some more friends to the chain, :) giving some very interesting sound results in my opinion . .
Hermepass 0.3; 0.0 + Holt 1; 1; 4; 1; 1 + Cojones 2; 2; 1; 1; 1 or 0.8 + Bitshiftgain (as far as you want to dare) + Cliponly (but for sure); to finish forming a colorful sound with a lot of depth, even if you want to break and end with more unique sounds, and for that play with the bitshift parameter; frequency reso (Holt); and body (cojones) and another flavor … adding 20% part of the original signal in parallel.
and with this I was having a good time A/Bing and shaping a flat sounding drums into some really interesting, that’s all folks.
Regards
aand Thank you very much again Chris! :)
Yep.
I know who I am.
Its going inside uLaw’s, fed to a chain AUX channels, fed back into itself for feedback looping, into summed groupings with your console emulations… into more Aux’s & feedback loops & more uLaws & more strange horrible things like this one… summed again into more group returns, summed again at master buss. uLaw’s optionally surrounding the whole thing.
Thanks again! You rock the socks off of cocks!
Sir Chris, I’ve been doing it for quite some time now, and never have I ever had a tool to smooth out the highs the way this one does. It brings a completely different, new quality to the top end. Can’t replicate what it does with eq or distortion or any other plugin out there, including Unfilter. This may be your most important plugin for me.
Peace and bliss be with you.
Marian.