TL;DW: Deep noise tone source.
I won’t get into too much detail here: I’m sick again and the video hopefully explains things. Just: this is the core of Noise, in maybe a more approachable form. (I’d love to see this in VCV Rack, it’d be a good low-frequency wander for LFOs and things)
It lets you go from regular noise to deep dark noise to purely subsonic rumble. I also used this algorithm for background ambience in my game Counterpart. Now it’s open source under the MIT license, so other game projects can have algorithmic noise (better and more flexible than wave files)
This work is supported by my Patreon. And now I will go and try to sleep and rest. <3